#LIFE IS FEUDAL WIKI BOWCRAFT HOW TO#
That will make "lower" profession a lot less valuable, because, basically, you clients know how to do it too.Ģ - Dumb lines. I see two drawbacks about the current system :ġ - People have to know how to more than decently make the basic materials they need for more advanced skill.
That would bring a huge amount of trading, and cooperating. Cities would be collections of people mastering their own little profession. Large communities who manage to run a city with a lot of specialised workshop will be rewarded by the fact that they should be amongst the only ones who can manage to make Q > 60 ~ items. skill lines will create themselves amongst communities, mainly depending on the population in one group of players who do trade : little communities would have to be jack of all trades, so they can provide their own wood to saw into planks, or they would have to provide their own flax to make their own basic cloth. Why ? Because I don't want to be a chicken farmer to process leather, for example, or I don't want to be a miner to be a blacksmith. But, to prevent people from mastering too much, skill cap should be lowered to like 400, even 300. On the peaceful tab, every skill should be independant. Don't get me wrong, not the skill themselves, but the fact that you have to level one skill up to go to the other. YES, I know, this will shock many of you, but I think skill lines should be flat removed.